

                          (C) Archimedes World 1992
                          -------------------------


**********************************
* Roadhog by the Archie Brothers *
**********************************

Roadhog is a Tetris/Pipemania type game where the object is to build a road
from start to finish.Easy enough in real life (?).But the game is a different
thing...

***************
* How to Play *
***************

To load Roadhog double click on its icon in the directory viewer.It should
load OK but if it doesn't switch the mode to 15 and make sure that there is
at least 30K of RMA memory.Make sure that the write-protect tab is closed.

When the program is loaded you will presented with a title screen.Pressing
SPACE takes you onto the game.Pressing ESCAPE while on the title screen quits
the whole game but pressing it when you are playing a game takes you back to
the title screen.Pressing S or Q while playing the game turns the sound on
and off respectively.Pressing P pauses the game.Press O to resume.
Road sections will drop from the top of the screen.You can move them using
the Z and X keys to move them left and right.Press SPACE to rotate the pieces
and / to plunge them to the bottom.Note that you can still control the pieces
as they plunge so be careful.The start is always in the bottom-left hand
corner and the finish can be anywhere on the screen.Also on the screen are
trees and houses etc. that can be useful but they can also get in your way
when trying to place a piece.When you have built the road from start to
finish you go onto the next level.The road can enter any side of the finish
block.It will take a long time to complete all the levels.The game ends when
either you complete all the levels or the road comes to a dead end or the
road sections are piled up to the top of the playing area.When you complete
a level a line goes along the road to show what you have built.Also if you
block off a road a line goes along it to tell you where you went wrong.
The scoring is this:

Straight added to the road                    - 25 pts
Curves added to the road                      - 50 pts
Crossroads added to the road                  - 100 pts
Completion of level                           - 1000 pts
Completion of game                            - 10000 pts

At the top of the screen is a status panel which shows your score,the level
and the high score.If you beat the high score it is automatically saved to
disc.
Have fun and why not go and see if you can beet that high score?

*********************
* Technical Details *
*********************

The program is written entirely in BASIC.This is my first game for the Archie
and it has presented me with a few problems e.g. checking whether the road is
completed or not.This posed my biggest problem.The check routine works by
setting up an array (A$) to contain the screen data and four flags (left%,
right%,top% and bottom%) to check where the end of the road is and where it
should go to.The routine then runs along the road in the array and finds the
next free space.It also adds up the score accordingly.

**************************
* Entering your initials *
**************************

If you have got a high enough score to enter the high score table then after
the game says Game Over you will be asked to enter your initials.
To enter them use Z and X to cycle through the letters and press RETURN to 
enter the next initial.You can enter 3 initials.

E N J O Y !

All programming,most graphics,instructions and sound by me (Michael Cook)
Disc Logo by Kevin Simm

           If this scrolled to fast load in !Edit and try again!